1,260 research outputs found
Prospectives
Tiré de: Prospectives, vol. 15, no 3, oct. 1979.Titre de l'écran-titre (visionné le 24 janv. 2013
Prospectives
Tiré de: Prospectives, vol. 16, no 4, déc. 1980Titre de l'écran-titre (visionné le 24 janv. 2013
Prospectives
Tiré de: Prospectives, vol. 12, no 1, février 1976Titre de l'écran-titre (visionné le 24 janv. 2013
Numerical Calibration of Steiner trees
International audienceIn this paper we propose a variational approach to the Steiner tree problem, which is based on calibrations in a suitable algebraic environment for polyhedral chains which represent our candidates. This approach turns out to be very efficient from numerical point of view and allows to establish whether a given Steiner tree is optimal. Several examples are provided
Clustering and the hyperbolic geometry of complex networks
Clustering is a fundamental property of complex networks and it is the
mathematical expression of a ubiquitous phenomenon that arises in various types
of self-organized networks such as biological networks, computer networks or
social networks. In this paper, we consider what is called the global
clustering coefficient of random graphs on the hyperbolic plane. This model of
random graphs was proposed recently by Krioukov et al. as a mathematical model
of complex networks, under the fundamental assumption that hyperbolic geometry
underlies the structure of these networks. We give a rigorous analysis of
clustering and characterize the global clustering coefficient in terms of the
parameters of the model. We show how the global clustering coefficient can be
tuned by these parameters and we give an explicit formula for this function.Comment: 51 pages, 1 figur
Combinatorial Bounds and Characterizations of Splitting Authentication Codes
We present several generalizations of results for splitting authentication
codes by studying the aspect of multi-fold security. As the two primary
results, we prove a combinatorial lower bound on the number of encoding rules
and a combinatorial characterization of optimal splitting authentication codes
that are multi-fold secure against spoofing attacks. The characterization is
based on a new type of combinatorial designs, which we introduce and for which
basic necessary conditions are given regarding their existence.Comment: 13 pages; to appear in "Cryptography and Communications
Geometric Multicut: Shortest Fences for Separating Groups of Objects in the Plane
We study the following separation problem: Given a collection of pairwise disjoint coloured objects in the plane with k different colours, compute a shortest “fence” F, i.e., a union of curves of minimum total length, that separates every pair of objects of different colours. Two objects are separated if F contains a simple closed curve that has one object in the interior and the other in the exterior. We refer to the problem as GEOMETRIC k-CUT, as it is a geometric analog to the well-studied multicut problem on graphs. We first give an O(n4log3n)-time algorithm that computes an optimal fence for the case where the input consists of polygons of two colours with n corners in total. We then show that the problem is NP-hard for the case of three colours. Finally, we give a randomised 4/3⋅1.2965-approximation algorithm for polygons and any number of colours
Topological Price of Anarchy bounds for clustering games on networks
We consider clustering games in which the players are embedded in a network and want to coordinate (or anti-coordinate) their choices with their neighbors. Recent studies show that even very basic variants of these games exhibit a large Price of Anarchy. Our main goal is to understand how structural properties of the network topology impact the inefficiency of these games. We derive topological bounds on the Price of Anarchy for different classes of clustering games. These topological bounds provide a more informative assessment of the inefficiency of these games than the corresponding (worst-case) Price of Anarchy bounds. As one of our main results, we derive (tight) bounds on the Price of Anarchy for clustering games on Erdős-Rényi random graphs, which, depending on the graph density, stand in stark contrast to the known Price of Anarchy bounds
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